Sunday, December 14, 2014

Still plugging away at Grimdor Castle (now with an addendum)

I'm close to finishing Grimdor Castle.  The reason it's taking so long is because not only is it a difficult dungeon, but it's also very, very large.  With all sorts of areas that are sealed off, it's as much an endurance run as anything else.

On the bright side, I now have the ability to have 3 Demon Keys active.  That's made things a lot easier.

Addendum: My apologies for this entry being so much like the last one.  I think it's probably worthwhile going into why the large areas are a problem for this dungeon as opposed to the other ones.

Encounters: I've mentioned the encounters being more difficult.  What this dungeon has liked throwing at me are enemies who make multiple attacks.  Holy Shield is only good against a certain amount of hit points, and these multiple attack enemies make mincemeat out of it.

Because the encounters have been so difficult, I haven't been able to use the Demon Circles as much to upgrade my gear until recently; no point in putting multiple gems in a circle if they're going to summon enemies that kill you.

Also, because I rushed through the water area, I think I was underleveled when I first entered the castle and that's made me a bit gunshy.

Equipment: As I said, I haven't made great use of the Demon Circles until recently, but the equipment I've got out of them seems to have become more specialized.  There's a great armor that I found that allows my character to heal while walking...unfortunately only Shannon-nii and Miriya can wear it.  I would really prefer it to be on Deslocke.

Layout: Other dungeons have been big before.  However, there are a lot of passageways with set encounters in this dungeon.  Until you unlock gates and do sidequests (for the previously mentioned followers of Lord Shark), you have to go a roundabout way through the dungeon.  I'm still unlocking stuff.  Even now that I have most of the layout set, there's still a fair amount of travel time if I want to get to a specific part of the dungeon.

Individually, each of these isn't too much of a problem.  When put together, it's a jump in difficulty.

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