I'm close to finishing Grimdor Castle. The reason it's taking so long is because not only is it a difficult dungeon, but it's also very, very large. With all sorts of areas that are sealed off, it's as much an endurance run as anything else.
On the bright side, I now have the ability to have 3 Demon Keys active. That's made things a lot easier.
Addendum: My apologies for this entry being so much like the last one. I think it's probably worthwhile going into why the large areas are a problem for this dungeon as opposed to the other ones.
Encounters: I've mentioned the encounters being more difficult. What this dungeon has liked throwing at me are enemies who make multiple attacks. Holy Shield is only good against a certain amount of hit points, and these multiple attack enemies make mincemeat out of it.
Because the encounters have been so difficult, I haven't been able to use the Demon Circles as much to upgrade my gear until recently; no point in putting multiple gems in a circle if they're going to summon enemies that kill you.
Also, because I rushed through the water area, I think I was underleveled when I first entered the castle and that's made me a bit gunshy.
Equipment: As I said, I haven't made great use of the Demon Circles until recently, but the equipment I've got out of them seems to have become more specialized. There's a great armor that I found that allows my character to heal while walking...unfortunately only Shannon-nii and Miriya can wear it. I would really prefer it to be on Deslocke.
Layout: Other dungeons have been big before. However, there are a lot of passageways with set encounters in this dungeon. Until you unlock gates and do sidequests (for the previously mentioned followers of Lord Shark), you have to go a roundabout way through the dungeon. I'm still unlocking stuff. Even now that I have most of the layout set, there's still a fair amount of travel time if I want to get to a specific part of the dungeon.
Individually, each of these isn't too much of a problem. When put together, it's a jump in difficulty.
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