I know I should mess around in the area a bit more to use the demon circles for some gear, but I dislike the area so much that I don't want to be there.
Anyway, making it back led to the "just beat a demon wackiness" that I've come to expect. The catgirl maid is finally not afraid of the character, so that's good news. Why? Even though I don't care for her, I've been picking up these mushrooms, so I'm able to offload them on to her and get a bunch of MP recovery items.
Then we had a tea party!
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I have a bad feeling about this... |
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I knew it! |
I now supposedly had no clear way to progress in the game. However, that mimic chest I beat required 5 keys, and I had 5 Demon Keys. It didn't require the mad deductive reasoning skills of Sherlock Holmes to figure it out.
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That wouldn't be like Second Impact, would it? |
Using the ring from the mimic chest, I was able to enter the castle, where it appears that I'll have another several demons to fight. I also got to go into a boss fight to make it to the castle.
I'm still enjoying the game, but one thing I do not like is the imprecise bars that are used to measure experience points. If I had numbers, I'd have a much better idea of how long I needed to go before leveling up. As it is, I have to guess, and since the bar remains the same length no matter what level your characters are, it sometimes requires a lot more fights to level than you'd think.
As a mechanical point of progression, I have equipment that restores HP on all of my characters. That increases the time I can spend in dungeons.
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